SCUD_Turret_Spawn			//Spawns a Turret on a Bone of the Object it is attached to and Destroys the Turret with the Object
params:
	Turret_Preset		//Preset Name of the Turret.
	Bone_Name		//Bone where the Turret Spawns.
	Explosion_Preset		//Preset Name of the Explosion that destroys the Turret.


SCUD_Harvester_Zone			//This Zone allows 2 Harvester presets from a Team to earn money and 1Thief of the enemy Team
params:
	Credits			//how much Credits the Harvesters earn.
	Next_Harvester_Time	//how long until the next harvester can earn.
	Harvester_Preset_ID	//Primary Harvesters Preset ID.
	LvlHarvester_Preset_ID	//Secondary Harvesters Preset ID.
	Thief_Credits		//how much Credits an Thief gets in the Zone.
	Thief_Time		//how much time has to pass until a thief is able to get money again.
	Thief_Preset_ID		//Thief Presets ID.


SCUD_Custom_Follow_Waypath		//The Object follows a Waypath when a custom is sent to it
params:
	WaypathID		//The ID of the Waypath the object should follow.
	Speed			//The Speed with that it should follow.
	Message			//The Message to make the object start following the Waypath.


SCUD_Follow_Waypath_Until_Custom	//The Object follows a Waypath until a custom is sent to it
params:
	WaypathID		//The ID of the Waypath the object should follow.
	Speed			//The Speed with that it should follow.
	Message			//The Message to make the object stop following the Waypath.


SCUD_Poke_Preset_Buy		//This can make your own "Purchase Terminal" but for only 1 Vehicle. This Way you can realize Tech Levels!
params:
	Unknown			//Unknown Parameter 0 works.
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.


SCUD_Preset_Buy			//This is the same as SCUD_Poke_Preset_Buy but it works in MP too. Your Terminal has to set up as a vehicle because this script use the enter message that only is sent by vehicles.
params:
	Unknown			//Unknown Parameter 0 works.
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.
	Rotation			//Where the Bought object faces on creation.


SCUD_CustomSend_Preset_Buy	//This is the same as SCUD_Preset_Buy but you now send a custom on vehicle enter and the preset will be bought on exit. Your Terminal has to set up as a vehicle because this script use the enter message that only is sent by vehicles.
params:
	Unknown			//Unknown Parameter 0 works.
	SendID			//ID where the message gets sent to
	SendMessage		//Message that gets sent
	SendParam		//Parameter that gets sent with the Message
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.
	Rotation			//Where the Bought object faces on creation.


SCUD_CustomSend_PresetBuy_FollowWaypath		//This is the same as SCUD_CustomSend_PresetBuy but now its possible to let the bought vehicle follow a waypath after creation.
params:
	Unknown			//Unknown Parameter 0 works.
	SendID			//ID where the message gets sent to
	SendMessage		//Message that gets sent
	SendParam		//Parameter that gets sent with the Message
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.
	Rotation			//Where the Bought object faces on creation.
	Waypath_enabled		//enable Waypath following after creation (1 to enable somethin else to disable)
	WaypathID		//ID of the Waypath the Vehicle shall follow
	Speed			//Speed of the Vehicle while following the Waypath


SCUD_CustomSend_PresetBuy_GeneralPresets_FollowWaypath		//This is the same as SCUD_CustomSend_PresetBuy but now its possible to let the bought vehicle follow a waypath after creation.
params:
	Unknown			//Unknown Parameter 0 works.
	SendID			//ID where the message gets sent to
	SendMessage		//Message that gets sent
	SendParam		//Parameter that gets sent with the Message
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.
	Rotation			//Where the Bought object faces on creation.
	General1_Preset_ID	//Preset ID of the First General
	General2_Preset_ID	//Preset ID of the Second General
	General3_Preset_ID	//Preset ID of the Third General
	General1_Preset_Name	//Preset that gets bought by the First General
	General2_Preset_Name	//Preset that gets bought by the Second General
	General3_Preset_Name	//Preset that gets bought by the Third General
	General1_Preset_Cost	//Money that the First Generals Preset Cost
	General2_Preset_Cost	//Money that the Second Generals Preset Cost
	General3_Preset_Cost	//Money that the Third Generals Preset Cost
	Waypath_enabled		//enable Waypath following after creation (1 to enable somethin else to disable)
	WaypathID		//ID of the Waypath the Vehicle shall follow
	Speed			//Speed of the Vehicle while following the Waypath


SCUD_DeathZoneOnCustom		//This Script is thought to work with all SCUD_CustomSend... Scripts to clear the location where a bought vehicle spawns
params:
	Message			//The Message to clear the Zone
	Explosion			//The Explosion that is used to clear the Zone

SCUD_Harvester_Control		//This Script is made to work together with the SCUD_CHHarvester, SCUD_USHarvester, SCUD_CHHarvester_Terminal and US_Harvester_Terminal Scripts
params:
	USA_Harvester_Limit	//The Limit for USAs Harvesters (you have to enter 1 more harvester than you want if you allow 5 harvesters it will be 4 ingame)
	China_Harvester_Limit	//The Limit for USAs Harvesters (you have to enter 1 more harvester than you want if you allow 5 harvesters it will be 4 ingame)
	US_Harvester_Terminal_ID	//ID of the object where the SCUD_USHarvester_Terminal is attached to
	CH_Harvester_Terminal_ID	//ID of the object where the SCUD_CHHarvester_Terminal is attached to
	USA_Harvester_Cost	//Cost of the USA Harvester (for getting Money back on Limit reached)
	China_Harvester_Cost	//Cost of the China Harvester (for getting Money back on Limit reached)


SCUD_CHHarvester		//attach this to the China Harvester
SCUD_USHarvester
params:
	Harvester_Control_ID	//ID of the Object where the SCUD_Harvester_Control Script is attached to
	Explosion_Preset_Name	//The Explosion to destroy the Harvester on Limit reached
	

SCUD_CHHarvester_Terminal		//This is the same as SCUD_CustomSend_PresetBuy_FollowWaypath but it works together with the SCUD_Harvester_Control Script.
SCUD_USHarvester_Terminal
params:
	Unknown			//Unknown Parameter 0 works.
	SendID			//ID where the message gets sent to
	SendMessage		//Message that gets sent
	SendParam		//Parameter that gets sent with the Message
	Preset_Name		//Name of the Preset to buy.
	Cost			//Cost for the Preset on Purchase.
	location			//Location where the Preset gets created on Purchase.
	Player_Type		//Which Side the Terminal works for.
	Rotation			//Where the Bought object faces on creation.
	Waypath_enabled		//enable Waypath following after creation (1 to enable somethin else to disable)
	WaypathID		//ID of the Waypath the Vehicle shall follow
	Speed			//Speed of the Vehicle while following the Waypath
	Harvester_Control_ID	//The ID of the Object where the SCUD_Harvester_Control Script is attached to


SCUD_Deployable_Vehicle		//Works with SCUD_Deploy_Animation to make something like an Buildup Animation for vehicles
params:
	Animated_Preset		//The Animated Preset Name that shows the deploy animation
	Explosion_Preset		//The Explosion Preset Name that destroys the undeployed preset


SCUD_Deploy_Animation		//The Animation for SCUD_Deployable_Vehicle
params:
	Time_Till_Death		//The Time that the Animation needs after this time the preset gets destroyed
	Deployed_Tank_Preset	//The preset that gets created after Time_Till_Death time
	Explosion_Preset		//The Explosion Preset Name that destroys the Animated preset


SCUD_SuperWeapon		//This Script destroys itself after a time that starts with the first shot (the shot have to hit the object)
params:
	SuperWeaponAmmo	//Enter the Ammo of the Superweapon the Timer will start after the last ammo is shot
	FireTimeSinceFirstShot	//Enter the Time in seconds


SCUD_Set_Player_Type_OnCustom	//This was just a Testscript. It sets the Player_type of the Object it is attached to.
params:
	Message			//The Message to change the Player_Type
	Player_Type		//Change to which Player_Type? 0=china 1=usa 2=Player_Type of the sender


SCUD_DozerBuildTurret		//This is for the Bulldozer to buildup turrets 
params:
	Turret_PresetName		//Name of the Preset
	Cost			//How much the Turret costs
	Controller_ID		//A Controller can be used for a turret limit (the harvester controller should work)


SCUD_TurretBuildup		//This is for a Buildup animation for turrets
params:
	Buildup_Time		//Time that the Animation needs to "Build" the Turret
	Turret_PresetName		//Preset Name of the "finished" Turret